PRODUCTION SOUND & POST

Dylan
DeDionisio.

Production recording, dialogue editing,
sound design & re-recording mixing.

REELSSIDE A / 01
SELECTED REEL

Sound reel

YouTube ↗

Sound reel selected. Press Play to listen.

Drag the boat

Drag the boat or buoys. Move your pointer to stir the waves. Keyboard: focus this scene and use arrow keys to nudge the boat, Space for a splash, and R to reset. Turn on watery sounds to hear notes as you play. Pause scenery stops motion and sound. Scenery pauses while a reel is open.

About me

I’m a sound designer, dialogue editor, production sound mixer, and re-recording mixer. I came to sound through cello and making music with friends, then studied Sound Design at SCAD.

My work spans location recording, dialogue and ADR, sound design, and stereo and Dolby Atmos mixing.

B.F.A. Sound Design · SCADDolby Atmos certified
Film credits

SOUND REDESIGNS

One Piece

Sound redesigns in Pro Tools and Dolby Atmos.

Episode 1072

One Piece 0:43

Episode 726

One Piece 1:15

One Piece · Episode 396

Atmos renderer / binaural · 0:33

YouTube ↗

Other projects

Sound studies

Cowboy Bebop

Sound redesign · 4:07

YouTube ↗

Akira

Sound redesign 3:43

Little Shop of Horrors

Foley study 2:09

Software experiments

SoundGacha

An effects plugin built around collecting sound cards and arranging a deck.

JUCE · Prototype

Living Convolution Reverb

Room capture and convolution reverb, from recorded sweeps to impulse responses.

Audio DSP · Prototype

BandRogue

A rhythm-game prototype with tools that turn songs and stems into note charts.

Unreal · Python · Prototype

Music

Check out music I’ve worked on.

Listen on SoundCloud

PaintSynth

An instrument I built that turns drawing into music.

Open PaintSynth
PAINTSYNTHThe PaintSynth instrument with a colorful painted landscape

Avid S6 mix stage

Dylan at the Avid S6 mixing console, photographed from a low angle
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